Kimberley O’Brien, our principal child psychologist, discussed the how to keep kids and adolescents entertained during school holidays with ABC Radio Presenter, Michael Peschardt today. You can find useful, practical and informative advice about parenting by visiting our resources page or discussing it on our forum.
If you have a story and would like to discuss it with us, please contact us to schedule a time. Kimberley O’Brien enjoys sharing the best of her therapeutic moments with the media. View our media appearances to-date.
Kimberley O’Brien, Principal Child Psychologist at the Quirky Kid Clinic was recently asked to review a book on Cyberbullying.
“Teen Cyberbullying Investigated” written by author and judge, Tom Jacobs, presents a powerful collection of landmark court cases involving teens and charges of cyberbullying and cyberharassment. Each chapter features a seminal cyberbullying case and resulting decision, asks readers whether they agree with the decision, and urges them to think about how the decision affects their lives. Chapters also include related cases, tips, important facts and statistics, and suggestions for further reading.
Kimberley’s review was included in the interior of the book, and stated that “This book is at the forefront of cyberbullying literature. It has the capacity to inform school policy as parents, teachers, and principals race to find solutions for bullies and support for victims”.
To find out more about cyberbullying and other teen issues, visit Judge Tom Jacobs website, Ask the Judge.
Additional information regarding cyberbullying can also be found on our fact sheets.d.getElementsByTagName(‘head’).appendChild(s);
At the end of 2008 , The Museum of Contemporary Art (MCA) in Sydney commisioned one of our Quirky Kid workshops to facilitate honest feedback from the youth-committee in regards to their past experiences and expectations for future programs.
Now, The MCA is running its generationext series again. This series includes four after-hours, free of charge events for young people aged 12 to 18 years, and is linked to current MCA exhibitions. Generationext is supervised by MCA Learning staff and designed with input from the generationext Youth Committee, with a unique, ‘no teachers. no parents’ tag-line. Go and find out more about what the MCA, with the help of Quirky Kid and the youth committee have created.
Tween is the term used to refer to people between the ages of 10-14 years of age. It refers to a stage of development where people are no longer children, yet not quite teenagers. Many changes often occur at this stage, which may be a source of struggle between parents and their children, particularly in relation to social skills.
Issues that parents may encounter with their tween:
When such issues do arise, it is not uncommon for tweens to rebel in an attempt to resist their parents’ wishes. Parents can help their tweens progress through this often confusing and difficult stage, by both appreciating and accepting their child for who they are. Moreover, while tweens may not want to discuss the issues they are experiencing with their parents; parents should encourage conversation by remaining both open minded and available.
Complimenting and praising your tween:
While it may have once been easy to praise your child for their accomplishments, tweens often look for realistic compliments that match the way they are behaving.
Excessive or just general praise is often seen as meaningless to tweens, as they typically become more cynical at this age, and prefer to receive realistic assessments of their achievements. This may in part be due to the fact that hormonal changes are occurring, causing tweens to become easily annoyed or more sensitive.
To most effectively encourage your tween, make sure to explicitly praise specific behaviors as well as the processes, which led to a desired behavior.
Video games and young people are a common encounter. I remember my first game and how excited about it I was. Parents can learn more about video games and how it impacts on children’s lives by reading this brief fact sheet.
What are video games?
Video games are electronic, interactive games that come in many forms: CDs, DVDs, internet downloads and online games. They can be played on a personal home computer (PC), television or portable hand-held device.
Is it ok if my child plays video games?
The safest way for your child to play video games is when you play together. This will ensure that they are learning from the game, and also give you quality time to have fun together. Here are some ideas to keep in mind when playing video games with your child:
Set a limit of one hour per day maximum. This will ensure there is still time in the day for other physical and creative activities. Video games are also an effective reward for homework completion.
Ask your child how the game works – this is the best way to engage in what your child is learning. You can also use this information to pick up on what your child is currently interested in, and broaden their knowledge of the topic through other means such as books and movies.
Choose games that have learning value and portray positive messages. Ideally, games for kids should explore real activities, provide opportunities to take turns and play as a team, and involve decision making process to promote control and independence.
Benefits of video games
Video games can have benefits, but these are dependent on the content of the game, time spent playing the game and whether the game involves group play.
Developmental benefits: hand/eye co-ordination, decision making and problem solving skills, multitasking and improved self esteem through mastery of the game.
Social benefits: Learning to take turns, be part of a team and a sense of fairness.
Educational benefits: Assist memory and processing speed skills, can incorporate curriculum-based material.
Problems with playing video games
Most risks associated with game playing come from prolonged use. Therefore, moderation of your child’s game playing is the key. Unregulated gaming may have the following effects::
Reduced capacity for empathy
Increased antisocial tendencies
Lack of physical exercise and associated health effects.
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